After each battle you'll be able to assign points to attributes like strength and agility, special skills that give you buffs in battle, and weapon upgrades.
As you progress you'll be able to upgrade your character and the units you've recruited. And as always you'll be giving tactical commands to all of your different units in battle while going through the fight yourself.
There is a physics system that accompanies the melee combat to give extra boosts if the angle of your swing would naturally have more force when swinging from above or hitting an enemy from the right angle. Timing and a wide variety of different sword and spear lengths give melee combat a sense of nuance. When you release the mouse button you'll swing forward. Your character's swing will correspond with the angle of your mouse gesture.
You'll click the mouse button and then pull the mouse back to simulate winding up for a swing. Sword combat is basically the same as in the original. You won't be able to blindly rely on guns however, as each comes with a small number of bullets and a lengthy reloading time. In the demo I saw the attacker approached a cluster of enemies from afar firing shots from rifle before getting in close, dismounting and finishing the enemies off with sword attacks. You'll be able to use these guns in coordination with melee weapons to add a new layer of tactical complexity to combat. There'll be a variety of firearms, including pistols, rifles, and muskets. Fire and Sword's combat has been expanded to now include guns as well. Ottomans tend to fight from horseback and use archers while Swedes are typically heavily armored and can use grenades. Each nationality will have its own unique combat characteristics. You'll be able to build universities to train more recruits, build blacksmiths to get access to particular kinds of weapons and so forth. YES NO As you begin to fold towns into your control you can play with some sim elements for each one. As you grow from a local hero to an international force you'll be able to choose whether to align with some of the other countries in the game or whether to fight everyone for your own enrichment.
Choosing who to help will determine which kinds of soldiers will join you and the bigger your group becomes the more turf you'll be able to compete for on the map. You'll have to accept quests from locals, doing favors, earning trust, and slowly building a band of soldiers to help you in combat. As the game begins you'll be a villager in Poland. If you decide to visit a town you can load into it and play as a traditional third person perspective controlling your character. All the major cities in the area are shown on the map and you can zoom in and out of each to learn more about the people that live there. At the highest level the game shows you a map of Eastern Europe and the Mediterranean that stretches from Sweden to the Ottoman Empire. Those familiar with the novel will be able to recreate some its famous conflicts, but if you'd rather create your own empire and story you'll be able to. While Fire and Sword is based on a novel, it's structured like an open world game so players will still be able to make their way through the world as they see fit. Fire and Sword also happens to be based on a Polish historical novel from the late 19th Century-actually the first of a trilogy-about war, intrigue and aristocracy. The game is the next expansion for the medieval warfare game that mixes high-level strategy, tactical planning, and third person melee action in one continuous experience. I think calling video games "hardcore" is generally useless and dishonest, but I suddenly felt a little uncertain about this belief when considering Mount and Blade: With Fire and Sword.